Welcome to the Home of the Pantheon of the Lonely World
Here you can find out more about the thirteen Gods which form the Lonely World pantheon, their roles and their people.
In the Lonely World the Gods are ubiquitous, omnipresent, and yet ephemeral. They are everywhere and nowhere at the same time. They hear and feel all, yet they do not reply nor react.
That is, until they awaken.
Here you can learn more about the Gods, their domains and their known actions.
Each of the five essences present in the beginning split to form what is now known to be the pantheon of the Lonely World. Below you can find links to information about each of these archetypes
Each of the Gods has their own domain and each has their own abilities and spheres of influence. Some are more easily awakened than others, others choose to remain impartial. See below to find out which Gods the people will call to for aid in torubled times.
Earth
During the Great Sundering the Earth was rended into three parts:
Ka’atar - The incarnation of Volcanic Destruction and Fire
Ha’Laela - The One who brings Fertility, the Harvest and embodies the Islands
Ti’Chak - The Stone, the Mountains, and the Sands
Spirit
The last of the essences to remain whole, they split themselves into three parts also:
The Spark of Life - That which resides in all living beings in the Lonely World
Yatana - That which brings about Art, Music, and Storytelling
Antani - The All-Knowing One who gives Knowledge and the Arcane Arts to the living
Water
After the Great Sundering water tore itself into three to preserve Earth and prevent further damage:
Liel - Shallows and the Reefs
The Great Sea Titan - Oceans, Seas and the Storms
Baazh - Rivers, Rains and Ice
Light
In agreement with Void, Light split itself into two parts:
Zahael - Daylight and Growth
Kavaru - Moonlight and Healing
Void
In agreement with Light, Void split itself into two:
Koorza - The Night and Decay
The Nameless One - Silence and Death